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*reflexive stance*

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Online pseudonym: hydralisk98

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Gender identity: Female

Pronouns: she/her

Birthday: August 1st

Citizenship: Canada

MBTI personality: INTJ (Architect)

Mental health details: Autistic Spectrum Disorder (ASD) & Attention Deficit Disorder (ADD)

Education: Full DES, DEP Information Technologies’ Support, some time DEP in ‘Graphic Design’ and some more time into Cegep in Multimedia… and so much more time spent exploring and learning by myself.

my post  bio  pinned post 

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foodffs:
“Cookies and Cream Mousse
It only takes a few minutes to make cookies and cream mousse dessert! The classic flavor is sure to please both kids and adults.
Recipe => https://littlebitrecipes.com/cookies-and-cream-mousse/
”

foodffs

Cookies and Cream Mousse
It only takes a few minutes to make cookies and cream mousse dessert! The classic flavor is sure to please both kids and adults.

Recipe => https://littlebitrecipes.com/cookies-and-cream-mousse/

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busyboyfloyd

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Flat friend Friday is always a great way to end the week!

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quirky-vg

From: Onegai Monsters

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1five1two

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Benjamin Everett.

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Vorbis “virtual realm” experiment

[ focused onto modded AI-only Civ 5 CE campaigns until I can fully move to a custom content threadmill that emulates such whilst tracking way more data and doing so very transparently. ]

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* Always learning and never able to arrive at a knowledge of the truth. -Colossians 2:8, Bible *

Done first for Firaxis’ Sid Meier Civilization 5 Complete Edition with a hand-curated modpack (may also include or not my very own in-house tweaks and component upgrades), with plans to port elements of Civ 6 & Beyond Earth Rising Tide components and towards FreeCiv as well…

‘Vorbis’ reality specifications for 'Seraph’, 'Feywild’ & 'Octavia’ meta-narratives

The twelve major Civilizations (excluding city-states, barbarians and observer slot):

( Shoshoni Union of syndicalist Republics, Commune of Samoa, Liquid Republic / Dominion of Sumer, Inuit Assembly of Nations, Heavenly Empire of Vietnam, Federation of Brazil, Theocratic Maya Unitary State, Tsardom of Poland, Monarchy of Assyria, Imperium of Portugal, Enlightened Despotism of Babylon, Absolutist Authority of Morocco; ) = Global Community of Angora [read as planetary]

36 (balance between complete edition vanilla & expansive overhaul modpack-tier), account for 1 slot for barbarians and 1 slot for active map observer; (~50-64 map processing “agents”/“players”)

Enraged barbarians, complete kills, random personalities, new random seed, randomize map resources and goodies, abundant resources, high seas, a few map geographies from a fixed set of tectonics (yet to be entirely decided from a range of candidates) differing mostly in climate conditions (list to be expanded onto), several pseudo-historical scenario variants (scenarii list to be expanded onto)…

288x144 master hex map (to be redone entirely with external sources) enriched using 'QGIS’+'Azgaar’ workflow and split into six sectors of 96x72 hexagonal tiles each (miniature workflow and workload to ease processing for Civ 5 & FreeCiv with 8 Civs & ~24-40 city-states per such sectors).

Existing mods (to bundle together with credits)

  • Colonialist Legacies and Senshi’s Samoa
  • Colonialist Legacies’ Inuit [tracking down last pre-merge files and assuring it works as intended within the modpack as well as backups]
  • Colonialist Legacies’ Vietnam
  • Tomatekh Sumer
  • Ingame Editor & In-Game-Editor for Linux
  • InfoAddict
  • Tomatekh Historical Religions Complete (BNW)
  • Quiet Diplomacy
  • Artificial Unintelligence Lite
  • Water Tiles Enhanced
  • Enlightenment Era
  • Trading Posts Grow into (Renaissance) Towns
  • A Few More Terrain-Specific Buildings & Even More Terrain-Specific Buildings
  • Apollo Program Wonder
  • Better City State Capture
  • Faster Aircraft Animations
  • Early Eras Fix
  • More Active Religions
  • Late-Game Unit Pack
  • Tectonic Map Script
  • SQ Beliefs
  • Exploration Continued Expanded (BNW)
  • Separate Great People Counters (BNW)
  • Economics
  • Titans of Commerce Science and Industry (BNW)
  • Cities of Marble (BNW)
  • Industrial Combat Overhaul Mod
  • Resource Rebalance
  • Unique Cultural Influence
  • Revolutions
  • Cultural Diffusion
  • Macro Religious Pressure & Macro Religious Pressure Plus
  • Lunar Magister’s Resolution - 'X’ series
  • Eras - 'X’ series
  • Buildable Missions
  • Wide National Wonders
  • DustJockey’s Beliefs Revised
  • A Few More Recon Units
  • Slower Space Race
  • Fixed Trade
  • Grant’s Heathen Religions
  • Jarcast’s Some More City States
  • Low Resolution Units
  • Global Warming & Global Warming Congress
  • Small Continents Deluxe
  • Bison Resource
  • Faster AI Turn Processing
  • Faster Non-Aircraft Animations
  • Modernization
  • Race for Religion (BNW)
  • Reform and Rule (BNW)
  • No More Archaeologist Spam
  • Iconian’s Rivers Yield More Food
  • Iconian’s Improvement Changes
  • Iconian’s Cheaper Ancient Units
  • Ideological Overhaul Unity Equality Prosperity
  • Era Settlers
  • Civ IV Leader Traits in Civ V
  • Religion - Beliefs Expansion Pack & Religion - Improved Customization & Religion - Early Piety & Religion - No AI Free Pottery
  • National Wonder Collection
  • Unique Building Collection
  • Unique Trait Collection
  • Barbarians Evolved
  • Valhalla Map Script
  • STSQ Beliefs
  • Units - Starting Scout
  • Example - Remove Giant Death Robot
  • Resource - Mint Includes Copper
  • Resource - Granary Includes Bison
  • Resource - Copper buff
  • Terrain - Poor Tiles Tweak
  • Promotions - Expansion Pack
  • Terrain - Tipi
  • Terrain - Terrace Farm Extension
  • Arecibo Observatory Wonder
  • Teotihuacan Wonder
  • Puukohola Heiau Wonder
  • More Buildings
  • Larger Cities
  • Covert Operations - Making Spies Great Again
  • Resolutions - XCOM Initiative & Resolutions - XCOM Initiative Lite
  • Reseed
  • Great Prophet Historical Names (BNW or GK)
  • UI - EditUnitNames
  • Modern Carriers
  • Seals for More Luxuries
  • Luxuries Revamped
  • Civilization IV Diplomatic Features
  • More City States
  • World Congress Reformation
  • City States Expansion (G&K + BNW)
  • Civ 6 City Loyalty
  • Research Agreements and Other tweaks
  • Dynamic Culture Overview
  • Coasts and Rivers Yield Gold Again
  • UN Security Council Resolution
  • Renewable Energy
  • City and Barb Camp Placement Fix
  • Food for Flatland cities (BNW or GK)
  • Better City Defenses
  • Scaling Great Merchant (BNW)
  • Cheaperer Guided Missiles
  • Observatory Rework
  • Iconian’s happiness mod
  • RetroA’s A Few More National Wonders & Even More National Wonders
  • PROMOTIONS PACK (no DLL required)
  • Utility: AI Observer Interface
  • Ethnic Diversity - Steam version
  • [v.4] Renaissance Era Revised
  • Caravan Range Extension
  • Barb Control
  • Less Warmonger Hate
  • Improved Air Recon
  • Iska’s Additional Diplomacy - All in One + Putmalk’s C4DF
  • Fredicten’s UN Headquarters
  • Caravan Build Roads
  • City-State Diplomacy Mod (CSD) for Brave New World - no DLL
  • Speed Repacing
  • Optimized National Wonder Scaling
  • =Furious Turns=
  • Unwelcome Prophets
  • +Natl. Wonder Compendium+
  • +Policy National Wonders+
  • +Revamped Policies+
  • +Fast Animations+
  • +More Faith Buidlings+
  • +Resource Compendium+
  • +Pantheon Compendium+
  • Dynamic Towns & Dynamic Towns - Reform and Rule
  • Terrain Names Corrected
  • Early Production Fix
  • Nuclear Plants Can Meltdown
  • Advanced Air-Naval-Ground Units Megamod
  • Emigration
  • Redesigned Colors and Icons (RCI)
  • Dynamic Improvement Yields
  • Fall of Guilds
  • Scenario Generator Collection
  • Advanced Naval Units
  • JFD Rise to Power Collection
  • New and Enhanced Buildings Collection
  • Civic and Reform
  • =Combustion Fix=
  • +Religious Orders+
  • Mega Trading (Additional Trade Routes)
  • DynamicEras
  • Civ V Focused AI
  • Civ Balance & Balance Lite
  • (3UC) - 3rd Unique Component
  • (4UC) - 4th Unique Component
  • (5UC) - 5th Unique Component
  • Vox Populi?
  • Corporations?
  • S-Man mod author Collection?
  • Iska mod author Collection?
  • Arendelle mod author Collection?

Civilization 5 CE Engine & Runtime tweaks for the Win11 era.

  • LuaJIT dedicated version upgrade
  • DLL replacements where relevant
  • 64-bit patch for all the major game executables
  • ModBuddy, WorldBuilder & LiveTuner fixups where-ever possible (and other overall SDK upgrades)
  • Xephyr’s macOS + Linux port data revisions if possible
  • Enhanced User Interface “unofficial DLC”
  • The most popular 2K resolution 'Texture Pack’ for Civ 5?
  • Making best use of every safe optimization out there ensure minimal disturbance and quality consistency.

External content, inspirations, materials and sources for the project

  • Yogscast Civilization YouTube multiplayer compilation channel
  • Overall YouTube content about everything Civ 5 (additional sources to be written in due time)
  • Must study & document my very own saved maps, recorded sessions and savegame state files (specific instances and related stories to be described relatively soon)
  • Existing multimedia, fandoms and shared universes I enjoy from all across the world wide web (yep, much is to be pervasively accounted for in the shared realm of “16^12”)

My very own mod additions + tweaks

[ TO BE INSERTED IN DUE TIME ]

More constraints and additional parameters to account for

In-sync with my aesthetic themes on Linux, use version control software such as 'Git’ or 'Subversion’, may get other people / folks involved into a community branch of my project, get alot of testing & debugging done, windowed or borderless window display mode for Civ 5 (sticking to both 1440x900p, 1920x1080p [& 2560x1440p if possible ?] resolutions), integrations with several other playthroughs far beyond the baseline workload of Stellaris, FreeCiv and Firaxis’ Civilization games (including Beyond Earth Rising Tide modded with Codex overhaul);

Take hints from history & fiction & suggested hypotheses, improvise & append & iterate content extras as needed, think ahead about the Azgaar to GPlates + GProjector to QGIS documentation pipeline, get as much mileage from InfoAddict as decent enough, keep some loose / leeway for a couple of topics but still go quite verbose / describe / suggest as much as it is comfortable to do so, think about how it source files render both in 'transparent & libre FOSS’ & close-source software but a slight preference for open formats;

Don’t forget to explain & demonstrate by “show not tell” as much as it is optimal, think about the sound design (soundscape, sound effects 'SFX’, music tracker, voice tracks with closed captions… ), consider requests & contributions & commissions for slide illustrations / assets of the multimedia compositions, fail faster, don’t forget to credit source material & respect licenses where applicable, be overt about the social contract, make sure to be strict with the people who don’t respect the rules in place;

Simply a note before this announcement ends

As I am doing a quick pace yet long length worldly conquest on Settler on a experimental playthrough of mine, just wanted to note that as soon as such is done, I will be going onto the first contents as planned by the following post hyperlinked banner, which will indeed lead to the grand scale playthrough that this post actually announces.

Don’t forget about how the content generated will be reused and expanded onto through the community and power tools, as somewhat announced here:

Thanks for sticking around for this post, I appreciate every second of it.

maskutchew  pc gaming  cozy observation playthroughs  sid meier's civilization  beyond earth rising tide  FreeCiv 

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princessfishy:
“She’s trans.
good day
//do not use my art/repost anywhere without credit!
”

princessfishy

She’s trans.


good day

//do not use my art/repost anywhere without credit! 

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johnwatsn

get in, losers; we're going to the wild wild fuckin' west

(yes i made two, i needed a femme version also)

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ait, let's hit the hay
@joelsversion @swiftispunk @tieronecrush @pedgeitopascal @softlyspector etc

swiftispunk

the slayage is undeniable 🖤 thank you so much for this. here are my two baddies.

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np tags for @undrthelights @cupofjoel and @mvtthewmurdvck

cupofjoel

yesss we love a little yee haw 🐎 this is so fun, ty for the tag! these are the vibes:

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no pressure! tags: @cowgurrrl @egcdeath @inklore @saradika

saradika

cannot believe I get to do a mermaid and a cowgirl on the same day 🥰💖 I loved this - thank you for the tag!!

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(no pressure tags! 💕: @princessxkenobi, @pinkiemme, @arthurmorganstinkydick, @jangofettswife, @blackmonitor, @floral-force, @newhanovere, @mandaloriandin)